A desert in a sandbox
I have written a few times on world generation [ 1 , 2 ]. A particular interest of mine is the ability to really use the infinite world that it is possible to create with algorithms to create something more than the imagination that is put into it. Ideas which generate something which is more than the sum of it’s parts are the holy grail of ideas. General relativity was this in physics, with relatively little experimental input, a huge amount of predictive power was created. This is the case for games where the terrain is generated procedurally. The developer of the game does not need to design each bit of the world for it to emerge as a huge, possibly infinite world. The problem with these worlds such as Minecraft is that although they are very large in size, they are limited in kind. Minecraft for example uses the concept of biomes. Each has to be developed and tested individually by the developers, making the systems take longer to build and all the surprises are manufactured.